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Answer by alok.kr.029.hotmail

target = GameObject.Find("Hero").transform;

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Answer by alok.kr.029.hotmail

you cannot remove the splash screen but you can replace it with black image it will be only possible if you are using unity pro

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Answer by alok.kr.029.hotmail

you need to modify this a little in case of TextMesh to gameobject this is best and work perfect for me public TextMesh getChildGameObject(GameObject fromGameObject, string withName) { Transform[] ts =...

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Answer by alok.kr.029.hotmail

generate seperate thread for LoadLevelAsync it will solve your problem

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Answer by alok.kr.029.hotmail

1.insert the 3dtext 2. make it the child of the character 3. attach the lookat script on the text and make the target camera

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Answer by alok.kr.029.hotmail

Use this code work for me IEnumerator ScreenshotEncode() { yield return new WaitForEndOfFrame(); texture1 = new Texture2D(Screen.width-(int)Left_P.y, Screen.height, TextureFormat.RGB24, false);...

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Answer by alok.kr.029.hotmail

Use this code work for me IEnumerator ScreenshotEncode() { yield return new WaitForEndOfFrame(); texture1 = new Texture2D(Screen.width-(int)Left_P.y, Screen.height, TextureFormat.RGB24, false);...

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Answer by alok.kr.029.hotmail

Gameobject obj = this.transform.parent; with the help of this code you can get the parent of the current gameobject to which script is attached

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Answer by alok.kr.029.hotmail

what I have did is set two different screen for the landscape and potrate with a single main character and checked if the device is in landscape or not and accordingly set active the screens .....

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